
Uber Jump will take the same model, initially thrusting your player character upward and continuously applying gravity to pull them down. Collecting coins boosts the player upward while platforms provide temporary respite along the way. The game hurls the player character up the screen and from that point the player must fight against gravity to get as high as they can. As everyone knows, “uber” is better than “mega,” so let’s call your game “Uber Jump.” ]Īt its heart, a game like Mega Jump is a physics game. Yours will obviously be a truly amazing game and so it needs a truly amazing title. You are going to create a game similar to Mega Jump. If you are new to Sprite Kit, it would be best to work your way through Ray’s Sprite Kit Tutorial for Beginners before starting this tutorial series.īut if you’re comfortable with the basics of Sprite Kit, then-jump right in! Getting Started As you build your game, you’ll learn how to use a number of Sprite Kit’s capabilities, including the physics engine, collision detection, accelerometer control and scene transitions. If you’ve somehow missed trying Mega Jump from the App Store, it’s a quite popular vertical jumping game with really nice graphics and addictive gameplay.


In this two-part tutorial series, you will use Sprite Kit to create a game in the style of Mega Jump.
